Name |
Description |
ChannelBuffer |
|
ChannelPacket |
|
ChannelQOS |
|
Channels |
Class containing constants for default network channels. |
ClientRpcAttribute |
|
ClientScene |
A client manager which contains static client information and functions. |
ClientScene.PendingOwner |
|
CommandAttribute |
|
ConnectionArray |
|
ConnectionConfig |
|
ConnectionConfigInternal |
|
ConnectionSimulatorConfig |
|
CustomNetworkManagerHUD |
|
DotNetCompatibility |
|
DownloadHandlerAssetBundle |
|
DownloadHandlerAudioClip |
|
DownloadHandlerBuffer |
|
DownloadHandlerScript |
|
DownloadHandlerTexture |
|
FloatConversion |
|
GlobalConfig |
|
GlobalConfigInternal |
|
HostTopology |
|
HostTopologyInternal |
|
LocalClient |
|
LocalClient.InternalMsg |
|
LogFilter |
|
MessageBase |
Network message classes should be derived from this class. These message classes can then be sent using the various Send functions of NetworkConnection, NetworkClient and NetworkServer. |
MsgType |
Container class for networking system built-in message types. |
MultipartFormDataSection |
A helper object for form sections containing generic, non-file data. |
MultipartFormFileSection |
A helper object for adding file uploads to multipart forms via the [IMultipartFormSection] API. |
NetBuffer |
|
NetworkAnimator |
|
NetworkBroadcastResult |
|
NetworkCRC |
This class holds information about which networked scripts use which QoS channels for updates. |
NetworkClient |
High level UNET client. |
NetworkConnection |
A High level network connection. This is used for connections from client-to-server and for connection from server-to-client. |
NetworkConnection.PacketStat |
Structure used to track the number and size of packets of each packets type. |
NetworkDiscovery |
|
NetworkHash128 |
|
NetworkIdentity |
|
NetworkInstanceId |
|
NetworkLobbyManager |
|
NetworkLobbyManager.PendingPlayer |
|
NetworkLobbyPlayer |
|
NetworkManager |
|
NetworkManager2 |
|
NetworkManagerHUD |
|
NetworkMessageHandlers |
|
NetworkMigrationManager |
|
NetworkMigrationManager.ConnectionPendingPlayers |
|
NetworkMigrationManager.PendingPlayerInfo |
|
NetworkProximityChecker |
|
NetworkScene |
|
NetworkSceneId |
|
NetworkServer |
High level UNET server. |
NetworkSettingsAttribute |
|
NetworkStartPosition |
|
NetworkTransform |
|
NetworkTransformChild |
|
NetworkTransformVisualizer |
|
NetworkTransport |
Transport Layer API. |
NetworkWriter |
General purpose serializer for UNET (for serializing data to byte arrays). |
PlayerController |
This represents a networked player. |
SyncEventAttribute |
|
SyncVarAttribute |
|
TargetRpcAttribute |
|
UIntDecimal |
|
UIntFloat |
|
ULocalConnectionToClient |
|
ULocalConnectionToServer |
|
UnityWebRequest |
|
UploadHandlerRaw |
|
Utility |
|