C# Class UnityEngine.Networking.NetworkAnimator

Inheritance: NetworkBehaviour
Datei anzeigen Open project: randomize/VimConfig Class Usage Examples

Public Properties

Property Type Description
param0 string
param1 string
param2 string
param3 string
param4 string
param5 string

Public Methods

Method Description
GetParameterAutoSend ( int index ) : bool
OnDeserialize ( NetworkReader reader, bool initialState ) : void
OnSerialize ( NetworkWriter writer, bool forceAll ) : bool
OnStartLocalPlayer ( ) : void
OnStartServer ( ) : void
SetParameterAutoSend ( int index, bool value ) : void
SetTrigger ( int hash ) : void
SetTrigger ( string triggerName ) : void

Private Methods

Method Description
CheckAnimStateChanged ( int &stateHash, float &normalizedTime ) : bool
CheckSendRate ( ) : void
FixedUpdate ( ) : void
HandleAnimMsg ( AnimationMessage msg, NetworkReader reader ) : void
HandleAnimParamsMsg ( AnimationParametersMessage msg, NetworkReader reader ) : void
HandleAnimTriggerMsg ( int hash ) : void
InitializeAuthority ( ) : void
OnAnimationClientMessage ( NetworkMessage netMsg ) : void
OnAnimationParametersClientMessage ( NetworkMessage netMsg ) : void
OnAnimationParametersServerMessage ( NetworkMessage netMsg ) : void
OnAnimationServerMessage ( NetworkMessage netMsg ) : void
OnAnimationTriggerClientMessage ( NetworkMessage netMsg ) : void
OnAnimationTriggerServerMessage ( NetworkMessage netMsg ) : void
ReadParameters ( NetworkReader reader, bool autoSend ) : void
ResetParameterOptions ( ) : void
SetRecvTrackingParam ( string p, int i ) : void
SetSendTrackingParam ( string p, int i ) : void
WriteParameters ( NetworkWriter writer, bool autoSend ) : void

Method Details

GetParameterAutoSend() public method

public GetParameterAutoSend ( int index ) : bool
index int
return bool

OnDeserialize() public method

public OnDeserialize ( NetworkReader reader, bool initialState ) : void
reader NetworkReader
initialState bool
return void

OnSerialize() public method

public OnSerialize ( NetworkWriter writer, bool forceAll ) : bool
writer NetworkWriter
forceAll bool
return bool

OnStartLocalPlayer() public method

public OnStartLocalPlayer ( ) : void
return void

OnStartServer() public method

public OnStartServer ( ) : void
return void

SetParameterAutoSend() public method

public SetParameterAutoSend ( int index, bool value ) : void
index int
value bool
return void

SetTrigger() public method

public SetTrigger ( int hash ) : void
hash int
return void

SetTrigger() public method

public SetTrigger ( string triggerName ) : void
triggerName string
return void

Property Details

param0 public_oe property

public string param0
return string

param1 public_oe property

public string param1
return string

param2 public_oe property

public string param2
return string

param3 public_oe property

public string param3
return string

param4 public_oe property

public string param4
return string

param5 public_oe property

public string param5
return string