C# Class UnityEngine.Networking.NetworkAnimator

Inheritance: NetworkBehaviour
Show file Open project: randomize/VimConfig Class Usage Examples

Public Properties

Property Type Description
param0 string
param1 string
param2 string
param3 string
param4 string
param5 string

Public Methods

Method Description
GetParameterAutoSend ( int index ) : bool
OnDeserialize ( NetworkReader reader, bool initialState ) : void
OnSerialize ( NetworkWriter writer, bool forceAll ) : bool
OnStartLocalPlayer ( ) : void
OnStartServer ( ) : void
SetParameterAutoSend ( int index, bool value ) : void
SetTrigger ( int hash ) : void
SetTrigger ( string triggerName ) : void

Private Methods

Method Description
CheckAnimStateChanged ( int &stateHash, float &normalizedTime ) : bool
CheckSendRate ( ) : void
FixedUpdate ( ) : void
HandleAnimMsg ( AnimationMessage msg, NetworkReader reader ) : void
HandleAnimParamsMsg ( AnimationParametersMessage msg, NetworkReader reader ) : void
HandleAnimTriggerMsg ( int hash ) : void
InitializeAuthority ( ) : void
OnAnimationClientMessage ( NetworkMessage netMsg ) : void
OnAnimationParametersClientMessage ( NetworkMessage netMsg ) : void
OnAnimationParametersServerMessage ( NetworkMessage netMsg ) : void
OnAnimationServerMessage ( NetworkMessage netMsg ) : void
OnAnimationTriggerClientMessage ( NetworkMessage netMsg ) : void
OnAnimationTriggerServerMessage ( NetworkMessage netMsg ) : void
ReadParameters ( NetworkReader reader, bool autoSend ) : void
ResetParameterOptions ( ) : void
SetRecvTrackingParam ( string p, int i ) : void
SetSendTrackingParam ( string p, int i ) : void
WriteParameters ( NetworkWriter writer, bool autoSend ) : void

Method Details

GetParameterAutoSend() public method

public GetParameterAutoSend ( int index ) : bool
index int
return bool

OnDeserialize() public method

public OnDeserialize ( NetworkReader reader, bool initialState ) : void
reader NetworkReader
initialState bool
return void

OnSerialize() public method

public OnSerialize ( NetworkWriter writer, bool forceAll ) : bool
writer NetworkWriter
forceAll bool
return bool

OnStartLocalPlayer() public method

public OnStartLocalPlayer ( ) : void
return void

OnStartServer() public method

public OnStartServer ( ) : void
return void

SetParameterAutoSend() public method

public SetParameterAutoSend ( int index, bool value ) : void
index int
value bool
return void

SetTrigger() public method

public SetTrigger ( int hash ) : void
hash int
return void

SetTrigger() public method

public SetTrigger ( string triggerName ) : void
triggerName string
return void

Property Details

param0 public property

public string param0
return string

param1 public property

public string param1
return string

param2 public property

public string param2
return string

param3 public property

public string param3
return string

param4 public property

public string param4
return string

param5 public property

public string param5
return string