C# Class UnityEngine.Networking.ConnectionArray

Datei anzeigen Open project: CarlosHBC/UnityDecompiled

Private Properties

Property Type Description

Public Methods

Method Description
Add ( int connId, NetworkConnection conn ) : int
AddLocal ( NetworkConnection conn ) : int
ContainsPlayer ( GameObject player, NetworkConnection &conn ) : bool
Get ( int connId ) : NetworkConnection
GetUnsafe ( int connId ) : NetworkConnection
Remove ( int connId ) : void

Method Details

Add() public method

public Add ( int connId, NetworkConnection conn ) : int
connId int
conn NetworkConnection
return int

AddLocal() public method

public AddLocal ( NetworkConnection conn ) : int
conn NetworkConnection
return int

ContainsPlayer() public method

public ContainsPlayer ( GameObject player, NetworkConnection &conn ) : bool
player UnityEngine.GameObject
conn NetworkConnection
return bool

Get() public method

public Get ( int connId ) : NetworkConnection
connId int
return NetworkConnection

GetUnsafe() public method

public GetUnsafe ( int connId ) : NetworkConnection
connId int
return NetworkConnection

Remove() public method

public Remove ( int connId ) : void
connId int
return void