C# 클래스 UnityEngine.Networking.ConnectionArray

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled

Private Properties

프로퍼티 타입 설명

공개 메소드들

메소드 설명
Add ( int connId, NetworkConnection conn ) : int
AddLocal ( NetworkConnection conn ) : int
ContainsPlayer ( GameObject player, NetworkConnection &conn ) : bool
Get ( int connId ) : NetworkConnection
GetUnsafe ( int connId ) : NetworkConnection
Remove ( int connId ) : void

메소드 상세

Add() 공개 메소드

public Add ( int connId, NetworkConnection conn ) : int
connId int
conn NetworkConnection
리턴 int

AddLocal() 공개 메소드

public AddLocal ( NetworkConnection conn ) : int
conn NetworkConnection
리턴 int

ContainsPlayer() 공개 메소드

public ContainsPlayer ( GameObject player, NetworkConnection &conn ) : bool
player UnityEngine.GameObject
conn NetworkConnection
리턴 bool

Get() 공개 메소드

public Get ( int connId ) : NetworkConnection
connId int
리턴 NetworkConnection

GetUnsafe() 공개 메소드

public GetUnsafe ( int connId ) : NetworkConnection
connId int
리턴 NetworkConnection

Remove() 공개 메소드

public Remove ( int connId ) : void
connId int
리턴 void