C# (CSharp) UnityEngine.Networking.NetworkSystem Namespace

Classes

Name Description
AddPlayerMessage

This is passed to handler funtions registered for the AddPlayer built-in message.

AnimationMessage
AnimationParametersMessage
AnimationTriggerMessage
CRCMessage
CRCMessageEntry
ClientAuthorityMessage
EmptyMessage

A utility class to send a network message with no contents.

ErrorMessage

This is passed to handler functions registered for the SYSTEM_ERROR built-in message.

IntegerMessage

A utility class to send simple network messages that only contain an integer.

LobbyReadyToBeginMessage
ObjectDestroyMessage
ObjectSpawnFinishedMessage
ObjectSpawnMessage
ObjectSpawnSceneMessage
OverrideTransformMessage
PeerAuthorityMessage

Information about a change in authority of a non-player in the same network game.

PeerInfoMessage

Information about another participant in the same network game.

PeerInfoPlayer
PeerListMessage

Internal UNET message for sending information about network peers to clients.

ReconnectMessage

This network message is used when a client reconnect to the new host of a game.

RemovePlayerMessage

This is passed to handler funtions registered for the SYSTEM_REMOVE_PLAYER built-in message.

StringMessage