C# Class UnityEngine.Networking.MessageBase

Network message classes should be derived from this class. These message classes can then be sent using the various Send functions of NetworkConnection, NetworkClient and NetworkServer.

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Public Methods

Method Description
Deserialize ( NetworkReader reader ) : void

This method is used to populate a message object from a NetworkReader stream.

Serialize ( NetworkWriter writer ) : void

The method is used to populate a NetworkWriter stream from a message object.

Protected Methods

Method Description
MessageBase ( ) : System

Method Details

Deserialize() public method

This method is used to populate a message object from a NetworkReader stream.

public Deserialize ( NetworkReader reader ) : void
reader NetworkReader Stream to read from.
return void

MessageBase() protected method

protected MessageBase ( ) : System
return System

Serialize() public method

The method is used to populate a NetworkWriter stream from a message object.

public Serialize ( NetworkWriter writer ) : void
writer NetworkWriter Stream to write to.
return void