C# Class wServer.realm.Oryx

Datei anzeigen Open project: C453/OryxKingdom

Public Properties

Property Type Description
ClosingStarted bool
RealmClosed bool
world wServer.realm.worlds.GameWorld

Public Methods

Method Description
CheckFinalQuests ( ) : bool
CloseRealm ( ) : void
CountEnemies ( ) : int
CubeGods ( ) : int
CyclopsGods ( ) : int
Ents ( ) : int
GetNormal ( Random rand ) : double
GetNormal ( Random rand, double mean, double standardDeviation ) : double
GetUniform ( Random rand ) : double
GhostGods ( ) : int
Hermits ( ) : int
Init ( ) : void
InitCloseRealm ( ) : void
Liches ( ) : int
OnEnemyKilled ( wServer.realm.entities.Enemy enemy, Player killer ) : void
OnPlayerEntered ( Player player ) : void
Oryx ( GameWorld world ) : System
RedDemons ( ) : int
SkullShines ( ) : int
Sphinxes ( ) : int
Tick ( RealmTime time ) : void

Private Methods

Method Description
BroadcastMsg ( string message ) : void
EnsurePopulation ( ) : void
GetRandomObjType ( double>.Tuple dat ) : short
HandleAnnouncements ( ) : void
RecalculateEnemyCount ( ) : void
SendMsg ( Player player, string message, string src = "" ) : void
Spawn ( ObjectDesc desc, WmapTerrain terrain, int w, int h ) : int
SpawnEvent ( ISetPiece setpiece ) : void

Method Details

CheckFinalQuests() public method

public CheckFinalQuests ( ) : bool
return bool

CloseRealm() public method

public CloseRealm ( ) : void
return void

CountEnemies() public method

public CountEnemies ( ) : int
return int

CubeGods() public method

public CubeGods ( ) : int
return int

CyclopsGods() public method

public CyclopsGods ( ) : int
return int

Ents() public method

public Ents ( ) : int
return int

GetNormal() public static method

public static GetNormal ( Random rand ) : double
rand System.Random
return double

GetNormal() public static method

public static GetNormal ( Random rand, double mean, double standardDeviation ) : double
rand System.Random
mean double
standardDeviation double
return double

GetUniform() public static method

public static GetUniform ( Random rand ) : double
rand System.Random
return double

GhostGods() public method

public GhostGods ( ) : int
return int

Hermits() public method

public Hermits ( ) : int
return int

Init() public method

public Init ( ) : void
return void

InitCloseRealm() public method

public InitCloseRealm ( ) : void
return void

Liches() public method

public Liches ( ) : int
return int

OnEnemyKilled() public method

public OnEnemyKilled ( wServer.realm.entities.Enemy enemy, Player killer ) : void
enemy wServer.realm.entities.Enemy
killer wServer.realm.entities.Player
return void

OnPlayerEntered() public method

public OnPlayerEntered ( Player player ) : void
player wServer.realm.entities.Player
return void

Oryx() public method

public Oryx ( GameWorld world ) : System
world wServer.realm.worlds.GameWorld
return System

RedDemons() public method

public RedDemons ( ) : int
return int

SkullShines() public method

public SkullShines ( ) : int
return int

Sphinxes() public method

public Sphinxes ( ) : int
return int

Tick() public method

public Tick ( RealmTime time ) : void
time RealmTime
return void

Property Details

ClosingStarted public_oe property

public bool ClosingStarted
return bool

RealmClosed public_oe property

public bool RealmClosed
return bool

world public_oe static_oe property

public static GameWorld,wServer.realm.worlds world
return wServer.realm.worlds.GameWorld