C# Class wServer.realm.Oryx

Show file Open project: C453/OryxKingdom

Public Properties

Property Type Description
ClosingStarted bool
RealmClosed bool
world wServer.realm.worlds.GameWorld

Public Methods

Method Description
CheckFinalQuests ( ) : bool
CloseRealm ( ) : void
CountEnemies ( ) : int
CubeGods ( ) : int
CyclopsGods ( ) : int
Ents ( ) : int
GetNormal ( Random rand ) : double
GetNormal ( Random rand, double mean, double standardDeviation ) : double
GetUniform ( Random rand ) : double
GhostGods ( ) : int
Hermits ( ) : int
Init ( ) : void
InitCloseRealm ( ) : void
Liches ( ) : int
OnEnemyKilled ( wServer.realm.entities.Enemy enemy, Player killer ) : void
OnPlayerEntered ( Player player ) : void
Oryx ( GameWorld world ) : System
RedDemons ( ) : int
SkullShines ( ) : int
Sphinxes ( ) : int
Tick ( RealmTime time ) : void

Private Methods

Method Description
BroadcastMsg ( string message ) : void
EnsurePopulation ( ) : void
GetRandomObjType ( double>.Tuple dat ) : short
HandleAnnouncements ( ) : void
RecalculateEnemyCount ( ) : void
SendMsg ( Player player, string message, string src = "" ) : void
Spawn ( ObjectDesc desc, WmapTerrain terrain, int w, int h ) : int
SpawnEvent ( ISetPiece setpiece ) : void

Method Details

CheckFinalQuests() public method

public CheckFinalQuests ( ) : bool
return bool

CloseRealm() public method

public CloseRealm ( ) : void
return void

CountEnemies() public method

public CountEnemies ( ) : int
return int

CubeGods() public method

public CubeGods ( ) : int
return int

CyclopsGods() public method

public CyclopsGods ( ) : int
return int

Ents() public method

public Ents ( ) : int
return int

GetNormal() public static method

public static GetNormal ( Random rand ) : double
rand System.Random
return double

GetNormal() public static method

public static GetNormal ( Random rand, double mean, double standardDeviation ) : double
rand System.Random
mean double
standardDeviation double
return double

GetUniform() public static method

public static GetUniform ( Random rand ) : double
rand System.Random
return double

GhostGods() public method

public GhostGods ( ) : int
return int

Hermits() public method

public Hermits ( ) : int
return int

Init() public method

public Init ( ) : void
return void

InitCloseRealm() public method

public InitCloseRealm ( ) : void
return void

Liches() public method

public Liches ( ) : int
return int

OnEnemyKilled() public method

public OnEnemyKilled ( wServer.realm.entities.Enemy enemy, Player killer ) : void
enemy wServer.realm.entities.Enemy
killer wServer.realm.entities.Player
return void

OnPlayerEntered() public method

public OnPlayerEntered ( Player player ) : void
player wServer.realm.entities.Player
return void

Oryx() public method

public Oryx ( GameWorld world ) : System
world wServer.realm.worlds.GameWorld
return System

RedDemons() public method

public RedDemons ( ) : int
return int

SkullShines() public method

public SkullShines ( ) : int
return int

Sphinxes() public method

public Sphinxes ( ) : int
return int

Tick() public method

public Tick ( RealmTime time ) : void
time RealmTime
return void

Property Details

ClosingStarted public property

public bool ClosingStarted
return bool

RealmClosed public property

public bool RealmClosed
return bool

world public static property

public static GameWorld,wServer.realm.worlds world
return wServer.realm.worlds.GameWorld