C# Class Reaktion.SelfDestruction

Inheritance: MonoBehaviour
Datei anzeigen Open project: nshelton/op-z1.1

Public Properties

Property Type Description
bounds Bounds
conditionType ConditionType
lifetime float
maxDistance float
referenceName string
referenceObject GameObject
referencePoint Vector3
referenceType ReferenceType

Public Methods

Method Description
LateUpdate ( ) : void
OnDrawGizmosSelected ( ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
GetReferencePoint ( ) : Vector3
IsAlive ( ) : bool

Method Details

LateUpdate() public method

public LateUpdate ( ) : void
return void

OnDrawGizmosSelected() public method

public OnDrawGizmosSelected ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

bounds public_oe property

public Bounds bounds
return Bounds

conditionType public_oe property

public ConditionType conditionType
return ConditionType

lifetime public_oe property

public float lifetime
return float

maxDistance public_oe property

public float maxDistance
return float

referenceName public_oe property

public string referenceName
return string

referenceObject public_oe property

public GameObject referenceObject
return GameObject

referencePoint public_oe property

public Vector3 referencePoint
return Vector3

referenceType public_oe property

public ReferenceType referenceType
return ReferenceType