C# Class Reaktion.SelfDestruction

Inheritance: MonoBehaviour
Show file Open project: nshelton/op-z1.1

Public Properties

Property Type Description
bounds Bounds
conditionType ConditionType
lifetime float
maxDistance float
referenceName string
referenceObject GameObject
referencePoint Vector3
referenceType ReferenceType

Public Methods

Method Description
LateUpdate ( ) : void
OnDrawGizmosSelected ( ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
GetReferencePoint ( ) : Vector3
IsAlive ( ) : bool

Method Details

LateUpdate() public method

public LateUpdate ( ) : void
return void

OnDrawGizmosSelected() public method

public OnDrawGizmosSelected ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

bounds public property

public Bounds bounds
return Bounds

conditionType public property

public ConditionType conditionType
return ConditionType

lifetime public property

public float lifetime
return float

maxDistance public property

public float maxDistance
return float

referenceName public property

public string referenceName
return string

referenceObject public property

public GameObject referenceObject
return GameObject

referencePoint public property

public Vector3 referencePoint
return Vector3

referenceType public property

public ReferenceType referenceType
return ReferenceType