Property | Type | Description | |
---|---|---|---|
body |
Method | Description | |
---|---|---|
IUpdatable ( ) : void | ||
createBody ( ) : void | ||
destroyBody ( ) : void | ||
onAddedToEntity ( ) : void | ||
onDisabled ( ) : void | ||
onEnabled ( ) : void | ||
onEntityTransformChanged ( Transform comp ) : void | ||
onRemovedFromEntity ( ) : void | ||
setAngularDamping ( float angularDamping ) : |
||
setAngularVelocity ( float angularVelocity ) : |
||
setBodyType ( BodyType bodyType ) : |
||
setFixedRotation ( bool fixedRotation ) : |
||
setGravityScale ( float gravityScale ) : |
||
setIgnoreGravity ( bool ignoreGravity ) : |
||
setInertia ( float inertia ) : |
||
setIsAwake ( bool isAwake ) : |
||
setIsBullet ( bool isBullet ) : |
||
setIsSleepingAllowed ( bool isSleepingAllowed ) : |
||
setLinearDamping ( float linearDamping ) : |
||
setLinearVelocity ( |
||
setMass ( float mass ) : |
public onEntityTransformChanged ( Transform comp ) : void | ||
comp | Transform | |
return | void |
public setAngularDamping ( float angularDamping ) : |
||
angularDamping | float | |
return |
public setAngularVelocity ( float angularVelocity ) : |
||
angularVelocity | float | |
return |
public setBodyType ( BodyType bodyType ) : |
||
bodyType | BodyType | |
return |
public setFixedRotation ( bool fixedRotation ) : |
||
fixedRotation | bool | |
return |
public setGravityScale ( float gravityScale ) : |
||
gravityScale | float | |
return |
public setIgnoreGravity ( bool ignoreGravity ) : |
||
ignoreGravity | bool | |
return |
public setInertia ( float inertia ) : |
||
inertia | float | |
return |
public setIsAwake ( bool isAwake ) : |
||
isAwake | bool | |
return |
public setIsBullet ( bool isBullet ) : |
||
isBullet | bool | |
return |
public setIsSleepingAllowed ( bool isSleepingAllowed ) : |
||
isSleepingAllowed | bool | |
return |
public setLinearDamping ( float linearDamping ) : |
||
linearDamping | float | |
return |
public setLinearVelocity ( |
||
linearVelocity | ||
return |