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C# (CSharp) Nez.Farseer Namespace
Classes
Name
Description
BodyExt
FSAngleJoint
FSAngleJointDef
FSBodyDef
FSBoxBody
FSCircleBody
FSCollisionBox
FSCollisionChain
FSCollisionCircle
FSCollisionEdge
FSCollisionPolygon
FSCollisionShape
FSCompoundPolygonBody
creates a compound polygon based on an image
FSDebugView
A debug view shows you what happens inside the physics engine. You can view bodies, joints, fixtures and more.
FSDebugView.ContactPoint
FSDebugView.StringData
FSDistanceJoint
FSDistanceJointDef
FSFixtureDef
FSFrictionJoint
FSFrictionJointDef
FSGearJoint
FSGearJointDef
FSGenericBody
simple Component that will sync the position/rotation of the physics Body with the Transform. The GenericBody.transform.position will always match Body.Position. Note that scale is not considered here.
FSJoint
FSJointDef
FSMotorJoint
FSMotorJointDef
FSMouseJoint
FSMouseJointDef
FSPolygonBody
FSPrismaticJoint
FSPrismaticJointDef
FSPulleyJoint
FSPulleyJointDef
FSRenderableBody
FSRevoluteJoint
FSRevoluteJointDef
FSRigidBody
FSRopeJoint
FSRopeJointDef
FSWeldJoint
FSWeldJointDef
FSWheelJoint
FSWheelJointDef
FSWorld
Farseer.BodyFactory
exactly the same as FarseerPhysics.Factories.BodyFactory except all units are in display/Nez space as opposed to simulation space
Farseer.LinkFactory
FarseerCollisions