Method | Description | |
---|---|---|
Clear ( ) : void | ||
DebugGisLayer ( Game game ) : System | ||
Draw ( |
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DrawBoundingBox ( BoundingBox box ) : void | ||
DrawBoundingBox ( BoundingBox box, DMatrix transform ) : void | ||
DrawLine ( System.DVector3 pos0, System.DVector3 pos1, Color color ) : void | ||
DrawPoint ( System.DVector3 pos, double size ) : void | ||
Select ( System.DVector3 nearPoint, System.DVector3 farPoint ) : List |
public Draw ( |
||
gameTime | ||
constBuffer | ConstantBuffer | |
return | void |
public DrawBoundingBox ( BoundingBox box ) : void | ||
box | BoundingBox | |
return | void |
public DrawBoundingBox ( BoundingBox box, DMatrix transform ) : void | ||
box | BoundingBox | |
transform | DMatrix | |
return | void |
public DrawLine ( System.DVector3 pos0, System.DVector3 pos1, Color color ) : void | ||
pos0 | System.DVector3 | |
pos1 | System.DVector3 | |
color | Color | |
return | void |
public DrawPoint ( System.DVector3 pos, double size ) : void | ||
pos | System.DVector3 | |
size | double | |
return | void |
public Select ( System.DVector3 nearPoint, System.DVector3 farPoint ) : List |
||
nearPoint | System.DVector3 | |
farPoint | System.DVector3 | |
return | List |