C# Class Danmaku_no_Kyojin.BulletEngine.Mover

弾や敵オブジェクト(自身が弾源になる場合も、弾源から呼び出される場合もあります)
Inheritance: Bullet
Datei anzeigen Open project: Noxalus/Danmaku-no-Kyojin Class Usage Examples

Public Properties

Property Type Description
BulletRoot bool
Used bool

Public Methods

Method Description
Draw ( GameTime gameTime ) : void
Initialize ( ) : void
Mover ( DnK gameRef, IBulletManager myBulletManager ) : System

Initializes a new instance of the Danmaku_no_Kyojin.BulletEngine.Mover class.

SetBullet ( BulletMLNode tree ) : void
Update ( GameTime gameTime ) : void

Protected Methods

Method Description
LoadContent ( ) : void

Method Details

Draw() public method

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

Initialize() public method

public Initialize ( ) : void
return void

LoadContent() protected method

protected LoadContent ( ) : void
return void

Mover() public method

Initializes a new instance of the Danmaku_no_Kyojin.BulletEngine.Mover class.
public Mover ( DnK gameRef, IBulletManager myBulletManager ) : System
gameRef DnK Game reference
myBulletManager IBulletManager My bullet manager.
return System

SetBullet() public method

public SetBullet ( BulletMLNode tree ) : void
tree BulletMLNode
return void

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

Property Details

BulletRoot public_oe property

public bool BulletRoot
return bool

Used public_oe property

public bool Used
return bool