C# Class timerDeath, ES2015F

Inheritance: MonoBehaviour
Datei anzeigen Open project: jgirald/ES2015F

Public Properties

Property Type Description
diagonal int
direction int
formationMatrix ].Vector3[
formationMatrixSize int
formationMatrixSizeTri Vector2
numberOfElements int
unitNumber int
unitsGoingHere List

Public Methods

Method Description
AddUnit ( GameObject unit ) : void
AddUnitMouseSelection ( GameObject unit ) : Vector3
AddUnitMouseSelectionTri ( GameObject unit ) : Vector3
Awake ( ) : void
UnitLostTarget ( GameObject unit ) : void
elementsInRow ( int actual_row ) : int
setDirection ( Vector3 direction ) : void
setFormationMatrix ( int fMSize ) : void
setFormationMatrixTri ( Vector2 fMSize ) : void
setUnitPosition ( GameObject unit ) : void
setUnitPositionTri ( GameObject unit ) : void

Private Methods

Method Description
fillFormationMatrix ( GameObject unit ) : void
fillFormationMatrixTri ( GameObject unit ) : void
getUnitOffSet ( GameObject unit ) : Vector3

Method Details

AddUnit() public method

public AddUnit ( GameObject unit ) : void
unit GameObject
return void

AddUnitMouseSelection() public method

public AddUnitMouseSelection ( GameObject unit ) : Vector3
unit GameObject
return Vector3

AddUnitMouseSelectionTri() public method

public AddUnitMouseSelectionTri ( GameObject unit ) : Vector3
unit GameObject
return Vector3

Awake() public method

public Awake ( ) : void
return void

UnitLostTarget() public method

public UnitLostTarget ( GameObject unit ) : void
unit GameObject
return void

elementsInRow() public method

public elementsInRow ( int actual_row ) : int
actual_row int
return int

setDirection() public method

public setDirection ( Vector3 direction ) : void
direction Vector3
return void

setFormationMatrix() public method

public setFormationMatrix ( int fMSize ) : void
fMSize int
return void

setFormationMatrixTri() public method

public setFormationMatrixTri ( Vector2 fMSize ) : void
fMSize Vector2
return void

setUnitPosition() public method

public setUnitPosition ( GameObject unit ) : void
unit GameObject
return void

setUnitPositionTri() public method

public setUnitPositionTri ( GameObject unit ) : void
unit GameObject
return void

Property Details

diagonal public_oe property

public int diagonal
return int

direction public_oe property

public int direction
return int

formationMatrix public_oe property

public Vector3[,] formationMatrix
return ].Vector3[

formationMatrixSize public_oe property

public int formationMatrixSize
return int

formationMatrixSizeTri public_oe property

public Vector2 formationMatrixSizeTri
return Vector2

numberOfElements public_oe property

public int numberOfElements
return int

unitNumber public_oe property

public int unitNumber
return int

unitsGoingHere public_oe property

public List unitsGoingHere
return List