C# Class timerDeath, ES2015F

Inheritance: MonoBehaviour
Show file Open project: jgirald/ES2015F

Public Properties

Property Type Description
diagonal int
direction int
formationMatrix ].Vector3[
formationMatrixSize int
formationMatrixSizeTri Vector2
numberOfElements int
unitNumber int
unitsGoingHere List

Public Methods

Method Description
AddUnit ( GameObject unit ) : void
AddUnitMouseSelection ( GameObject unit ) : Vector3
AddUnitMouseSelectionTri ( GameObject unit ) : Vector3
Awake ( ) : void
UnitLostTarget ( GameObject unit ) : void
elementsInRow ( int actual_row ) : int
setDirection ( Vector3 direction ) : void
setFormationMatrix ( int fMSize ) : void
setFormationMatrixTri ( Vector2 fMSize ) : void
setUnitPosition ( GameObject unit ) : void
setUnitPositionTri ( GameObject unit ) : void

Private Methods

Method Description
fillFormationMatrix ( GameObject unit ) : void
fillFormationMatrixTri ( GameObject unit ) : void
getUnitOffSet ( GameObject unit ) : Vector3

Method Details

AddUnit() public method

public AddUnit ( GameObject unit ) : void
unit GameObject
return void

AddUnitMouseSelection() public method

public AddUnitMouseSelection ( GameObject unit ) : Vector3
unit GameObject
return Vector3

AddUnitMouseSelectionTri() public method

public AddUnitMouseSelectionTri ( GameObject unit ) : Vector3
unit GameObject
return Vector3

Awake() public method

public Awake ( ) : void
return void

UnitLostTarget() public method

public UnitLostTarget ( GameObject unit ) : void
unit GameObject
return void

elementsInRow() public method

public elementsInRow ( int actual_row ) : int
actual_row int
return int

setDirection() public method

public setDirection ( Vector3 direction ) : void
direction Vector3
return void

setFormationMatrix() public method

public setFormationMatrix ( int fMSize ) : void
fMSize int
return void

setFormationMatrixTri() public method

public setFormationMatrixTri ( Vector2 fMSize ) : void
fMSize Vector2
return void

setUnitPosition() public method

public setUnitPosition ( GameObject unit ) : void
unit GameObject
return void

setUnitPositionTri() public method

public setUnitPositionTri ( GameObject unit ) : void
unit GameObject
return void

Property Details

diagonal public property

public int diagonal
return int

direction public property

public int direction
return int

formationMatrix public property

public Vector3[,] formationMatrix
return ].Vector3[

formationMatrixSize public property

public int formationMatrixSize
return int

formationMatrixSizeTri public property

public Vector2 formationMatrixSizeTri
return Vector2

numberOfElements public property

public int numberOfElements
return int

unitNumber public property

public int unitNumber
return int

unitsGoingHere public property

public List unitsGoingHere
return List