Property | Type | Description | |
---|---|---|---|
attack | int | ||
audioList | UnityEngine.AudioSource[] | ||
className | string | ||
dex | int | ||
gameManager | GameManager, | ||
health | int | ||
hitClip | |||
isSelected | bool | ||
missClip | |||
nextFire | float | ||
range | float | ||
roundsPerSecond | float | ||
speed | float | ||
target | GameObject | ||
targetPoint | Vector3 | ||
unitAnimator | Animator |
Method | Description | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void |
public AudioSource[],UnityEngine audioList | ||
return | UnityEngine.AudioSource[] |