C# Class __Unit, ScorpioDev

Inheritance: MonoBehaviour
Show file Open project: mbiondi17/ScorpioDev

Public Properties

Property Type Description
attack int
audioList UnityEngine.AudioSource[]
className string
dex int
gameManager GameManager,
health int
hitClip UnityEngine.AudioClip
isSelected bool
missClip UnityEngine.AudioClip
nextFire float
range float
roundsPerSecond float
speed float
target GameObject
targetPoint Vector3
unitAnimator Animator

Public Methods

Method Description
Start ( ) : void
Update ( ) : void

Method Details

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

attack public property

public int attack
return int

audioList public property

public AudioSource[],UnityEngine audioList
return UnityEngine.AudioSource[]

className public property

public string className
return string

dex public property

public int dex
return int

gameManager public property

public GameManager, gameManager
return GameManager,

health public property

public int health
return int

hitClip public property

public AudioClip,UnityEngine hitClip
return UnityEngine.AudioClip

isSelected public property

public bool isSelected
return bool

missClip public property

public AudioClip,UnityEngine missClip
return UnityEngine.AudioClip

nextFire public property

public float nextFire
return float

range public property

public float range
return float

roundsPerSecond public property

public float roundsPerSecond
return float

speed public property

public float speed
return float

target public property

public GameObject target
return GameObject

targetPoint public property

public Vector3 targetPoint
return Vector3

unitAnimator public property

public Animator unitAnimator
return Animator