C# Class YwLuaBehaviourBase, 2DPlatformer-SLua

Datei anzeigen Open project: yaukeywang/2DPlatformer-SLua

Public Methods

Method Description
Awake ( ) : void
CallMethod ( LuaFunction &cFunc, string strFunc ) : object
CallMethod ( LuaFunction &cFunc, string strFunc, object cParam ) : object
CallMethod ( LuaFunction &cFunc, string strFunc, object cParam1, object cParam2 ) : object
CallMethod ( LuaFunction &cFunc, string strFunc, object cParam1, object cParam2, object cParam3 ) : object
CreateClassInstance ( string strClassName ) : bool
DoFile ( string strFile ) : bool
FixedUpdate ( ) : void
GetChunk ( ) : LuaTable
GetChunkHolder ( ) : YwLuaTable,
GetData ( int nIndex ) : object
GetData ( string strName ) : object
LateUpdate ( ) : void
OnCollisionEnter ( Collision cCollision ) : void
OnCollisionEnter2D ( Collision2D cCollision2D ) : void
OnCollisionExit ( Collision cCollisionInfo ) : void
OnCollisionExit2D ( Collision2D cCollision2DInfo ) : void
OnDestroy ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void
OnTriggerEnter ( Collider cOther ) : void
OnTriggerEnter2D ( Collider2D cOther ) : void
OnTriggerExit ( Collider cOther ) : void
OnTriggerExit2D ( Collider2D cOther ) : void
SetData ( int nIndex, object cValue ) : void
SetData ( string strName, object cValue ) : void
Start ( ) : void
Update ( ) : void
YwLuaBehaviourBase ( ) : System.Collections

Method Details

Awake() public method

public Awake ( ) : void
return void

CallMethod() public method

public CallMethod ( LuaFunction &cFunc, string strFunc ) : object
cFunc SLua.LuaFunction
strFunc string
return object

CallMethod() public method

public CallMethod ( LuaFunction &cFunc, string strFunc, object cParam ) : object
cFunc SLua.LuaFunction
strFunc string
cParam object
return object

CallMethod() public method

public CallMethod ( LuaFunction &cFunc, string strFunc, object cParam1, object cParam2 ) : object
cFunc SLua.LuaFunction
strFunc string
cParam1 object
cParam2 object
return object

CallMethod() public method

public CallMethod ( LuaFunction &cFunc, string strFunc, object cParam1, object cParam2, object cParam3 ) : object
cFunc SLua.LuaFunction
strFunc string
cParam1 object
cParam2 object
cParam3 object
return object

CreateClassInstance() public method

public CreateClassInstance ( string strClassName ) : bool
strClassName string
return bool

DoFile() public method

public DoFile ( string strFile ) : bool
strFile string
return bool

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

GetChunk() public method

public GetChunk ( ) : LuaTable
return LuaTable

GetChunkHolder() public method

public GetChunkHolder ( ) : YwLuaTable,
return YwLuaTable,

GetData() public method

public GetData ( int nIndex ) : object
nIndex int
return object

GetData() public method

public GetData ( string strName ) : object
strName string
return object

LateUpdate() public method

public LateUpdate ( ) : void
return void

OnCollisionEnter() public method

public OnCollisionEnter ( Collision cCollision ) : void
cCollision Collision
return void

OnCollisionEnter2D() public method

public OnCollisionEnter2D ( Collision2D cCollision2D ) : void
cCollision2D Collision2D
return void

OnCollisionExit() public method

public OnCollisionExit ( Collision cCollisionInfo ) : void
cCollisionInfo Collision
return void

OnCollisionExit2D() public method

public OnCollisionExit2D ( Collision2D cCollision2DInfo ) : void
cCollision2DInfo Collision2D
return void

OnDestroy() public method

public OnDestroy ( ) : void
return void

OnDisable() public method

public OnDisable ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

OnTriggerEnter() public method

public OnTriggerEnter ( Collider cOther ) : void
cOther Collider
return void

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D cOther ) : void
cOther UnityEngine.Collider2D
return void

OnTriggerExit() public method

public OnTriggerExit ( Collider cOther ) : void
cOther Collider
return void

OnTriggerExit2D() public method

public OnTriggerExit2D ( Collider2D cOther ) : void
cOther UnityEngine.Collider2D
return void

SetData() public method

public SetData ( int nIndex, object cValue ) : void
nIndex int
cValue object
return void

SetData() public method

public SetData ( string strName, object cValue ) : void
strName string
cValue object
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

YwLuaBehaviourBase() public method

public YwLuaBehaviourBase ( ) : System.Collections
return System.Collections