C# Class StateMachineAntoine, PathfindingToolUnity

Inheritance: StateAntoine
Datei anzeigen Open project: benjaml/PathfindingToolUnity Class Usage Examples

Public Properties

Property Type Description
currentState StateAntoine,
initStates List
player GameObject
states List

Public Methods

Method Description
Execute ( GameObject pl ) : void
GetCurrentState ( ) : StateAntoine,
InitStateMachine ( ) : void
Initialise ( ) : void
StateMachineAntoine ( GameObject pl ) : System
Update ( ) : void

Method Details

Execute() public method

public Execute ( GameObject pl ) : void
pl GameObject
return void

GetCurrentState() public method

public GetCurrentState ( ) : StateAntoine,
return StateAntoine,

InitStateMachine() public method

public InitStateMachine ( ) : void
return void

Initialise() public method

public Initialise ( ) : void
return void

StateMachineAntoine() public method

public StateMachineAntoine ( GameObject pl ) : System
pl GameObject
return System

Update() public method

public Update ( ) : void
return void

Property Details

currentState public_oe property

public StateAntoine, currentState
return StateAntoine,

initStates public_oe property

public List initStates
return List

player public_oe property

public GameObject player
return GameObject

states public_oe property

public List states
return List