C# Class StateMachineAntoine, PathfindingToolUnity

Inheritance: StateAntoine
Show file Open project: benjaml/PathfindingToolUnity Class Usage Examples

Public Properties

Property Type Description
currentState StateAntoine,
initStates List
player GameObject
states List

Public Methods

Method Description
Execute ( GameObject pl ) : void
GetCurrentState ( ) : StateAntoine,
InitStateMachine ( ) : void
Initialise ( ) : void
StateMachineAntoine ( GameObject pl ) : System
Update ( ) : void

Method Details

Execute() public method

public Execute ( GameObject pl ) : void
pl GameObject
return void

GetCurrentState() public method

public GetCurrentState ( ) : StateAntoine,
return StateAntoine,

InitStateMachine() public method

public InitStateMachine ( ) : void
return void

Initialise() public method

public Initialise ( ) : void
return void

StateMachineAntoine() public method

public StateMachineAntoine ( GameObject pl ) : System
pl GameObject
return System

Update() public method

public Update ( ) : void
return void

Property Details

currentState public property

public StateAntoine, currentState
return StateAntoine,

initStates public property

public List initStates
return List

player public property

public GameObject player
return GameObject

states public property

public List states
return List