C# Class Player1Controls

Inheritance: MonoBehaviour
Datei anzeigen Open project: GDCASU/Doom_Party Class Usage Examples

Public Properties

Property Type Description
GunSound GameObject
P1Bullet GameObject
player UnityEngine.Rigidbody2D
playerDamageClip UnityEngine.AudioClip
playerDeathClip UnityEngine.AudioClip
playerPowerUpClip UnityEngine.AudioClip[]
shootClip UnityEngine.AudioClip

Public Methods

Method Description
FixedUpdate ( ) : void
OnCollisionEnter2D ( Collision2D col ) : void
Start ( ) : void

Method Details

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

OnCollisionEnter2D() public method

public OnCollisionEnter2D ( Collision2D col ) : void
col Collision2D
return void

Start() public method

public Start ( ) : void
return void

Property Details

GunSound public_oe property

public GameObject GunSound
return GameObject

P1Bullet public_oe property

public GameObject P1Bullet
return GameObject

player public_oe property

public Rigidbody2D,UnityEngine player
return UnityEngine.Rigidbody2D

playerDamageClip public_oe property

public AudioClip,UnityEngine playerDamageClip
return UnityEngine.AudioClip

playerDeathClip public_oe property

public AudioClip,UnityEngine playerDeathClip
return UnityEngine.AudioClip

playerPowerUpClip public_oe property

public AudioClip[],UnityEngine playerPowerUpClip
return UnityEngine.AudioClip[]

shootClip public_oe property

public AudioClip,UnityEngine shootClip
return UnityEngine.AudioClip