C# Class Player1Controls

Inheritance: MonoBehaviour
Show file Open project: GDCASU/Doom_Party Class Usage Examples

Public Properties

Property Type Description
GunSound GameObject
P1Bullet GameObject
player UnityEngine.Rigidbody2D
playerDamageClip UnityEngine.AudioClip
playerDeathClip UnityEngine.AudioClip
playerPowerUpClip UnityEngine.AudioClip[]
shootClip UnityEngine.AudioClip

Public Methods

Method Description
FixedUpdate ( ) : void
OnCollisionEnter2D ( Collision2D col ) : void
Start ( ) : void

Method Details

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

OnCollisionEnter2D() public method

public OnCollisionEnter2D ( Collision2D col ) : void
col Collision2D
return void

Start() public method

public Start ( ) : void
return void

Property Details

GunSound public property

public GameObject GunSound
return GameObject

P1Bullet public property

public GameObject P1Bullet
return GameObject

player public property

public Rigidbody2D,UnityEngine player
return UnityEngine.Rigidbody2D

playerDamageClip public property

public AudioClip,UnityEngine playerDamageClip
return UnityEngine.AudioClip

playerDeathClip public property

public AudioClip,UnityEngine playerDeathClip
return UnityEngine.AudioClip

playerPowerUpClip public property

public AudioClip[],UnityEngine playerPowerUpClip
return UnityEngine.AudioClip[]

shootClip public property

public AudioClip,UnityEngine shootClip
return UnityEngine.AudioClip