C# Class PMDLoaderScript, StereoAR-for-Unity

Datei anzeigen Open project: hecomi/StereoAR-for-Unity Class Usage Examples

Public Properties

Property Type Description
format MMD.PMD.PMDFormat
pmd Object
rigidFlag bool
shader_type MMD.PMD.ShaderType
use_ik bool
use_mecanim bool

Public Methods

Method Description
BurnUnityFormatForPMD ( ) : void
LoadPMDFile ( ) : void
PMDLoaderScript ( Object pmdFile, MMD shader_type, bool rigidFlag, bool use_mecanim, bool use_ik ) : System.Collections

Private Methods

Method Description
LoadFile ( Object obj, string path ) : BinaryReader

Method Details

BurnUnityFormatForPMD() public method

public BurnUnityFormatForPMD ( ) : void
return void

LoadPMDFile() public method

public LoadPMDFile ( ) : void
return void

PMDLoaderScript() public method

public PMDLoaderScript ( Object pmdFile, MMD shader_type, bool rigidFlag, bool use_mecanim, bool use_ik ) : System.Collections
pmdFile Object
shader_type MMD
rigidFlag bool
use_mecanim bool
use_ik bool
return System.Collections

Property Details

format public_oe property

public MMD.PMD.PMDFormat format
return MMD.PMD.PMDFormat

pmd public_oe property

public Object pmd
return Object

rigidFlag public_oe property

public bool rigidFlag
return bool

shader_type public_oe property

public MMD.PMD.ShaderType shader_type
return MMD.PMD.ShaderType

use_ik public_oe property

public bool use_ik
return bool

use_mecanim public_oe property

public bool use_mecanim
return bool