C# Class NewPierreAgent, PathfindingToolUnity

Inheritance: MonoBehaviour
Datei anzeigen Open project: benjaml/PathfindingToolUnity Class Usage Examples

Public Properties

Property Type Description
basicStrat PierreStateMachine.Strat
bullet GameObject
closeEnoughRange float
nbTimeTouched int
speed float
targets List

Public Methods

Method Description
Fire ( ) : void
InitStateMachine ( ) : void
OnCollisionEnter ( Collision col ) : void
Start ( ) : void
Update ( ) : void
UpdateRoad ( ) : void

Private Methods

Method Description
FireGestion ( ) : IEnumerator

Method Details

Fire() public method

public Fire ( ) : void
return void

InitStateMachine() public method

public InitStateMachine ( ) : void
return void

OnCollisionEnter() public method

public OnCollisionEnter ( Collision col ) : void
col Collision
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

UpdateRoad() public method

public UpdateRoad ( ) : void
return void

Property Details

basicStrat public_oe property

public PierreStateMachine.Strat basicStrat
return PierreStateMachine.Strat

bullet public_oe property

public GameObject bullet
return GameObject

closeEnoughRange public_oe property

public float closeEnoughRange
return float

nbTimeTouched public_oe property

public int nbTimeTouched
return int

speed public_oe property

public float speed
return float

targets public_oe property

public List targets
return List