C# Class NewPierreAgent, PathfindingToolUnity

Inheritance: MonoBehaviour
Show file Open project: benjaml/PathfindingToolUnity Class Usage Examples

Public Properties

Property Type Description
basicStrat PierreStateMachine.Strat
bullet GameObject
closeEnoughRange float
nbTimeTouched int
speed float
targets List

Public Methods

Method Description
Fire ( ) : void
InitStateMachine ( ) : void
OnCollisionEnter ( Collision col ) : void
Start ( ) : void
Update ( ) : void
UpdateRoad ( ) : void

Private Methods

Method Description
FireGestion ( ) : IEnumerator

Method Details

Fire() public method

public Fire ( ) : void
return void

InitStateMachine() public method

public InitStateMachine ( ) : void
return void

OnCollisionEnter() public method

public OnCollisionEnter ( Collision col ) : void
col Collision
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

UpdateRoad() public method

public UpdateRoad ( ) : void
return void

Property Details

basicStrat public property

public PierreStateMachine.Strat basicStrat
return PierreStateMachine.Strat

bullet public property

public GameObject bullet
return GameObject

closeEnoughRange public property

public float closeEnoughRange
return float

nbTimeTouched public property

public int nbTimeTouched
return int

speed public property

public float speed
return float

targets public property

public List targets
return List