C# Class MainMenus, GrapplingHookFighters

Inheritance: MonoBehaviour
Datei anzeigen Open project: PurdueSIGGD/GrapplingHookFighters Class Usage Examples

Public Properties

Property Type Description
achievementsMenu GameObject
avaliableColors Color[]
backgroundCamera GameObject
barrel GameObject
barrels ArrayList
charSelectMenu GameObject
creditsMenu GameObject
currentMouse Text
debugSceneSelections int[]
debugUseSceneSelections bool
eachPlayerMenu GameObject
explosion GameObject
fader GUITexture
kb GameObject[]
mainEventSystem GameObject
mainMenu GameObject
map GameObject
mapCameraBiz GameObject[]
mapImages Sprite[]
mapsMenu GameObject
maxLevel int
mouseController GameObject
mouseInfo GameObject
numLevels int
numPlayersMenu GameObject
optionsMenu GameObject
player1Color int
player1Controls int
player1Index int
player1Select GameObject
playerSelections GameObject[]
sPlayerSelections Sprite[]
spriteSets SpriteSet[],
vsMenu GameObject
weaponsMenu GameObject

Public Methods

Method Description
CheckTimes ( ) : void
ColorNext ( ) : void
ColorPrev ( ) : void
ControlNum1Dec ( ) : void
ControlNum1Inc ( ) : void
ControlNum2Dec ( ) : void
ControlNum2Inc ( ) : void
ControlNum3Dec ( ) : void
ControlNum3Inc ( ) : void
ControlNum4Dec ( ) : void
ControlNum4Inc ( ) : void
DisconnectPlayers ( ) : void
DontPress ( ) : void
GoBack ( ) : void
Joystick1 ( ) : void
Joystick2 ( ) : void
Joystick3 ( ) : void
Joystick4 ( ) : void
LevelLess ( ) : void
LevelMore ( ) : void
MapNext ( ) : void
MapPrev ( ) : void
Mouse1 ( ) : void
Mouse2 ( ) : void
Mouse3 ( ) : void
Mouse4 ( ) : void
NextChar1 ( ) : void
NextChar2 ( ) : void
NextChar3 ( ) : void
NextChar4 ( ) : void
NextColor1 ( ) : void
NextColor2 ( ) : void
NextColor3 ( ) : void
NextColor4 ( ) : void
OnApplicationQuit ( ) : void
PrevChar1 ( ) : void
PrevChar2 ( ) : void
PrevChar3 ( ) : void
PrevChar4 ( ) : void
PrevColor1 ( ) : void
PrevColor2 ( ) : void
PrevColor3 ( ) : void
PrevColor4 ( ) : void
Respawn ( GameObject g ) : void
Start ( ) : void
Start1 ( ) : void
Start2 ( ) : void
Update ( ) : void
achievementsMenuBack ( ) : void
charSelectMenuBack ( ) : void
charSelectMenuDone ( ) : void
charSelectMenuStart ( ) : void
creditsMenuBack ( ) : void
decrement ( ) : void
increment ( ) : void
mainMenuAchievements ( ) : void
mainMenuCredits ( ) : void
mainMenuExit ( ) : void
mainMenuOptions ( ) : void
mainMenuStart ( ) : void
numPlayersBack ( ) : void
optionMenuBack ( ) : void
switchScreens ( GameObject from, GameObject to ) : void
toControlMenu ( ) : void
turnOnMouse ( ) : void
vsMenuBack ( ) : void
vsMenuMaps ( ) : void
vsMenuWeapons ( ) : void

Private Methods

Method Description
GeneratePlayers ( ) : ArrayList
GoBackFading ( ) : IEnumerator
RespawnWhoever ( ) : IEnumerator
StartGame ( ) : IEnumerator
createMouse ( ArrayList playerList ) : void

Method Details

CheckTimes() public method

public CheckTimes ( ) : void
return void

ColorNext() public method

public ColorNext ( ) : void
return void

ColorPrev() public method

public ColorPrev ( ) : void
return void

ControlNum1Dec() public method

public ControlNum1Dec ( ) : void
return void

ControlNum1Inc() public method

public ControlNum1Inc ( ) : void
return void

ControlNum2Dec() public method

public ControlNum2Dec ( ) : void
return void

ControlNum2Inc() public method

public ControlNum2Inc ( ) : void
return void

ControlNum3Dec() public method

public ControlNum3Dec ( ) : void
return void

ControlNum3Inc() public method

public ControlNum3Inc ( ) : void
return void

ControlNum4Dec() public method

public ControlNum4Dec ( ) : void
return void

ControlNum4Inc() public method

public ControlNum4Inc ( ) : void
return void

DisconnectPlayers() public method

public DisconnectPlayers ( ) : void
return void

DontPress() public method

public DontPress ( ) : void
return void

GoBack() public method

public GoBack ( ) : void
return void

Joystick1() public method

public Joystick1 ( ) : void
return void

Joystick2() public method

public Joystick2 ( ) : void
return void

Joystick3() public method

public Joystick3 ( ) : void
return void

Joystick4() public method

public Joystick4 ( ) : void
return void

LevelLess() public method

public LevelLess ( ) : void
return void

LevelMore() public method

public LevelMore ( ) : void
return void

MapNext() public method

public MapNext ( ) : void
return void

MapPrev() public method

public MapPrev ( ) : void
return void

Mouse1() public method

public Mouse1 ( ) : void
return void

Mouse2() public method

public Mouse2 ( ) : void
return void

Mouse3() public method

public Mouse3 ( ) : void
return void

Mouse4() public method

public Mouse4 ( ) : void
return void

NextChar1() public method

public NextChar1 ( ) : void
return void

NextChar2() public method

public NextChar2 ( ) : void
return void

NextChar3() public method

public NextChar3 ( ) : void
return void

NextChar4() public method

public NextChar4 ( ) : void
return void

NextColor1() public method

public NextColor1 ( ) : void
return void

NextColor2() public method

public NextColor2 ( ) : void
return void

NextColor3() public method

public NextColor3 ( ) : void
return void

NextColor4() public method

public NextColor4 ( ) : void
return void

OnApplicationQuit() public method

public OnApplicationQuit ( ) : void
return void

PrevChar1() public method

public PrevChar1 ( ) : void
return void

PrevChar2() public method

public PrevChar2 ( ) : void
return void

PrevChar3() public method

public PrevChar3 ( ) : void
return void

PrevChar4() public method

public PrevChar4 ( ) : void
return void

PrevColor1() public method

public PrevColor1 ( ) : void
return void

PrevColor2() public method

public PrevColor2 ( ) : void
return void

PrevColor3() public method

public PrevColor3 ( ) : void
return void

PrevColor4() public method

public PrevColor4 ( ) : void
return void

Respawn() public method

public Respawn ( GameObject g ) : void
g GameObject
return void

Start() public method

public Start ( ) : void
return void

Start1() public method

public Start1 ( ) : void
return void

Start2() public method

public Start2 ( ) : void
return void

Update() public method

public Update ( ) : void
return void

achievementsMenuBack() public method

public achievementsMenuBack ( ) : void
return void

charSelectMenuBack() public method

public charSelectMenuBack ( ) : void
return void

charSelectMenuDone() public method

public charSelectMenuDone ( ) : void
return void

charSelectMenuStart() public method

public charSelectMenuStart ( ) : void
return void

creditsMenuBack() public method

public creditsMenuBack ( ) : void
return void

decrement() public method

public decrement ( ) : void
return void

increment() public method

public increment ( ) : void
return void

mainMenuAchievements() public method

public mainMenuAchievements ( ) : void
return void

mainMenuCredits() public method

public mainMenuCredits ( ) : void
return void

mainMenuExit() public method

public mainMenuExit ( ) : void
return void

mainMenuOptions() public method

public mainMenuOptions ( ) : void
return void

mainMenuStart() public method

public mainMenuStart ( ) : void
return void

numPlayersBack() public method

public numPlayersBack ( ) : void
return void

optionMenuBack() public method

public optionMenuBack ( ) : void
return void

switchScreens() public method

public switchScreens ( GameObject from, GameObject to ) : void
from GameObject
to GameObject
return void

toControlMenu() public method

public toControlMenu ( ) : void
return void

turnOnMouse() public method

public turnOnMouse ( ) : void
return void

vsMenuBack() public method

public vsMenuBack ( ) : void
return void

vsMenuMaps() public method

public vsMenuMaps ( ) : void
return void

vsMenuWeapons() public method

public vsMenuWeapons ( ) : void
return void

Property Details

achievementsMenu public_oe property

public GameObject achievementsMenu
return GameObject

avaliableColors public_oe property

public Color[] avaliableColors
return Color[]

backgroundCamera public_oe property

public GameObject backgroundCamera
return GameObject

barrel public_oe property

public GameObject barrel
return GameObject

barrels public_oe property

public ArrayList barrels
return ArrayList

charSelectMenu public_oe property

public GameObject charSelectMenu
return GameObject

creditsMenu public_oe property

public GameObject creditsMenu
return GameObject

currentMouse public_oe property

public Text currentMouse
return Text

debugSceneSelections public_oe property

public int[] debugSceneSelections
return int[]

debugUseSceneSelections public_oe property

public bool debugUseSceneSelections
return bool

eachPlayerMenu public_oe property

public GameObject eachPlayerMenu
return GameObject

explosion public_oe property

public GameObject explosion
return GameObject

fader public_oe property

public GUITexture fader
return GUITexture

kb public_oe property

public GameObject[] kb
return GameObject[]

mainEventSystem public_oe property

public GameObject mainEventSystem
return GameObject

mainMenu public_oe property

public GameObject mainMenu
return GameObject

map public_oe property

public GameObject map
return GameObject

mapCameraBiz public_oe property

public GameObject[] mapCameraBiz
return GameObject[]

mapImages public_oe property

public Sprite[] mapImages
return Sprite[]

mapsMenu public_oe property

public GameObject mapsMenu
return GameObject

maxLevel public_oe property

public int maxLevel
return int

mouseController public_oe property

public GameObject mouseController
return GameObject

mouseInfo public_oe property

public GameObject mouseInfo
return GameObject

numLevels public_oe property

public int numLevels
return int

numPlayersMenu public_oe property

public GameObject numPlayersMenu
return GameObject

optionsMenu public_oe property

public GameObject optionsMenu
return GameObject

player1Color public_oe property

public int player1Color
return int

player1Controls public_oe property

public int player1Controls
return int

player1Index public_oe property

public int player1Index
return int

player1Select public_oe property

public GameObject player1Select
return GameObject

playerSelections public_oe property

public GameObject[] playerSelections
return GameObject[]

sPlayerSelections public_oe property

public Sprite[] sPlayerSelections
return Sprite[]

spriteSets public_oe property

public SpriteSet[], spriteSets
return SpriteSet[],

vsMenu public_oe property

public GameObject vsMenu
return GameObject

weaponsMenu public_oe property

public GameObject weaponsMenu
return GameObject