C# Class MainMenus, GrapplingHookFighters

Inheritance: MonoBehaviour
Show file Open project: PurdueSIGGD/GrapplingHookFighters Class Usage Examples

Public Properties

Property Type Description
achievementsMenu GameObject
avaliableColors Color[]
backgroundCamera GameObject
barrel GameObject
barrels ArrayList
charSelectMenu GameObject
creditsMenu GameObject
currentMouse Text
debugSceneSelections int[]
debugUseSceneSelections bool
eachPlayerMenu GameObject
explosion GameObject
fader GUITexture
kb GameObject[]
mainEventSystem GameObject
mainMenu GameObject
map GameObject
mapCameraBiz GameObject[]
mapImages Sprite[]
mapsMenu GameObject
maxLevel int
mouseController GameObject
mouseInfo GameObject
numLevels int
numPlayersMenu GameObject
optionsMenu GameObject
player1Color int
player1Controls int
player1Index int
player1Select GameObject
playerSelections GameObject[]
sPlayerSelections Sprite[]
spriteSets SpriteSet[],
vsMenu GameObject
weaponsMenu GameObject

Public Methods

Method Description
CheckTimes ( ) : void
ColorNext ( ) : void
ColorPrev ( ) : void
ControlNum1Dec ( ) : void
ControlNum1Inc ( ) : void
ControlNum2Dec ( ) : void
ControlNum2Inc ( ) : void
ControlNum3Dec ( ) : void
ControlNum3Inc ( ) : void
ControlNum4Dec ( ) : void
ControlNum4Inc ( ) : void
DisconnectPlayers ( ) : void
DontPress ( ) : void
GoBack ( ) : void
Joystick1 ( ) : void
Joystick2 ( ) : void
Joystick3 ( ) : void
Joystick4 ( ) : void
LevelLess ( ) : void
LevelMore ( ) : void
MapNext ( ) : void
MapPrev ( ) : void
Mouse1 ( ) : void
Mouse2 ( ) : void
Mouse3 ( ) : void
Mouse4 ( ) : void
NextChar1 ( ) : void
NextChar2 ( ) : void
NextChar3 ( ) : void
NextChar4 ( ) : void
NextColor1 ( ) : void
NextColor2 ( ) : void
NextColor3 ( ) : void
NextColor4 ( ) : void
OnApplicationQuit ( ) : void
PrevChar1 ( ) : void
PrevChar2 ( ) : void
PrevChar3 ( ) : void
PrevChar4 ( ) : void
PrevColor1 ( ) : void
PrevColor2 ( ) : void
PrevColor3 ( ) : void
PrevColor4 ( ) : void
Respawn ( GameObject g ) : void
Start ( ) : void
Start1 ( ) : void
Start2 ( ) : void
Update ( ) : void
achievementsMenuBack ( ) : void
charSelectMenuBack ( ) : void
charSelectMenuDone ( ) : void
charSelectMenuStart ( ) : void
creditsMenuBack ( ) : void
decrement ( ) : void
increment ( ) : void
mainMenuAchievements ( ) : void
mainMenuCredits ( ) : void
mainMenuExit ( ) : void
mainMenuOptions ( ) : void
mainMenuStart ( ) : void
numPlayersBack ( ) : void
optionMenuBack ( ) : void
switchScreens ( GameObject from, GameObject to ) : void
toControlMenu ( ) : void
turnOnMouse ( ) : void
vsMenuBack ( ) : void
vsMenuMaps ( ) : void
vsMenuWeapons ( ) : void

Private Methods

Method Description
GeneratePlayers ( ) : ArrayList
GoBackFading ( ) : IEnumerator
RespawnWhoever ( ) : IEnumerator
StartGame ( ) : IEnumerator
createMouse ( ArrayList playerList ) : void

Method Details

CheckTimes() public method

public CheckTimes ( ) : void
return void

ColorNext() public method

public ColorNext ( ) : void
return void

ColorPrev() public method

public ColorPrev ( ) : void
return void

ControlNum1Dec() public method

public ControlNum1Dec ( ) : void
return void

ControlNum1Inc() public method

public ControlNum1Inc ( ) : void
return void

ControlNum2Dec() public method

public ControlNum2Dec ( ) : void
return void

ControlNum2Inc() public method

public ControlNum2Inc ( ) : void
return void

ControlNum3Dec() public method

public ControlNum3Dec ( ) : void
return void

ControlNum3Inc() public method

public ControlNum3Inc ( ) : void
return void

ControlNum4Dec() public method

public ControlNum4Dec ( ) : void
return void

ControlNum4Inc() public method

public ControlNum4Inc ( ) : void
return void

DisconnectPlayers() public method

public DisconnectPlayers ( ) : void
return void

DontPress() public method

public DontPress ( ) : void
return void

GoBack() public method

public GoBack ( ) : void
return void

Joystick1() public method

public Joystick1 ( ) : void
return void

Joystick2() public method

public Joystick2 ( ) : void
return void

Joystick3() public method

public Joystick3 ( ) : void
return void

Joystick4() public method

public Joystick4 ( ) : void
return void

LevelLess() public method

public LevelLess ( ) : void
return void

LevelMore() public method

public LevelMore ( ) : void
return void

MapNext() public method

public MapNext ( ) : void
return void

MapPrev() public method

public MapPrev ( ) : void
return void

Mouse1() public method

public Mouse1 ( ) : void
return void

Mouse2() public method

public Mouse2 ( ) : void
return void

Mouse3() public method

public Mouse3 ( ) : void
return void

Mouse4() public method

public Mouse4 ( ) : void
return void

NextChar1() public method

public NextChar1 ( ) : void
return void

NextChar2() public method

public NextChar2 ( ) : void
return void

NextChar3() public method

public NextChar3 ( ) : void
return void

NextChar4() public method

public NextChar4 ( ) : void
return void

NextColor1() public method

public NextColor1 ( ) : void
return void

NextColor2() public method

public NextColor2 ( ) : void
return void

NextColor3() public method

public NextColor3 ( ) : void
return void

NextColor4() public method

public NextColor4 ( ) : void
return void

OnApplicationQuit() public method

public OnApplicationQuit ( ) : void
return void

PrevChar1() public method

public PrevChar1 ( ) : void
return void

PrevChar2() public method

public PrevChar2 ( ) : void
return void

PrevChar3() public method

public PrevChar3 ( ) : void
return void

PrevChar4() public method

public PrevChar4 ( ) : void
return void

PrevColor1() public method

public PrevColor1 ( ) : void
return void

PrevColor2() public method

public PrevColor2 ( ) : void
return void

PrevColor3() public method

public PrevColor3 ( ) : void
return void

PrevColor4() public method

public PrevColor4 ( ) : void
return void

Respawn() public method

public Respawn ( GameObject g ) : void
g GameObject
return void

Start() public method

public Start ( ) : void
return void

Start1() public method

public Start1 ( ) : void
return void

Start2() public method

public Start2 ( ) : void
return void

Update() public method

public Update ( ) : void
return void

achievementsMenuBack() public method

public achievementsMenuBack ( ) : void
return void

charSelectMenuBack() public method

public charSelectMenuBack ( ) : void
return void

charSelectMenuDone() public method

public charSelectMenuDone ( ) : void
return void

charSelectMenuStart() public method

public charSelectMenuStart ( ) : void
return void

creditsMenuBack() public method

public creditsMenuBack ( ) : void
return void

decrement() public method

public decrement ( ) : void
return void

increment() public method

public increment ( ) : void
return void

mainMenuAchievements() public method

public mainMenuAchievements ( ) : void
return void

mainMenuCredits() public method

public mainMenuCredits ( ) : void
return void

mainMenuExit() public method

public mainMenuExit ( ) : void
return void

mainMenuOptions() public method

public mainMenuOptions ( ) : void
return void

mainMenuStart() public method

public mainMenuStart ( ) : void
return void

numPlayersBack() public method

public numPlayersBack ( ) : void
return void

optionMenuBack() public method

public optionMenuBack ( ) : void
return void

switchScreens() public method

public switchScreens ( GameObject from, GameObject to ) : void
from GameObject
to GameObject
return void

toControlMenu() public method

public toControlMenu ( ) : void
return void

turnOnMouse() public method

public turnOnMouse ( ) : void
return void

vsMenuBack() public method

public vsMenuBack ( ) : void
return void

vsMenuMaps() public method

public vsMenuMaps ( ) : void
return void

vsMenuWeapons() public method

public vsMenuWeapons ( ) : void
return void

Property Details

achievementsMenu public property

public GameObject achievementsMenu
return GameObject

avaliableColors public property

public Color[] avaliableColors
return Color[]

backgroundCamera public property

public GameObject backgroundCamera
return GameObject

barrel public property

public GameObject barrel
return GameObject

barrels public property

public ArrayList barrels
return ArrayList

charSelectMenu public property

public GameObject charSelectMenu
return GameObject

creditsMenu public property

public GameObject creditsMenu
return GameObject

currentMouse public property

public Text currentMouse
return Text

debugSceneSelections public property

public int[] debugSceneSelections
return int[]

debugUseSceneSelections public property

public bool debugUseSceneSelections
return bool

eachPlayerMenu public property

public GameObject eachPlayerMenu
return GameObject

explosion public property

public GameObject explosion
return GameObject

fader public property

public GUITexture fader
return GUITexture

kb public property

public GameObject[] kb
return GameObject[]

mainEventSystem public property

public GameObject mainEventSystem
return GameObject

mainMenu public property

public GameObject mainMenu
return GameObject

map public property

public GameObject map
return GameObject

mapCameraBiz public property

public GameObject[] mapCameraBiz
return GameObject[]

mapImages public property

public Sprite[] mapImages
return Sprite[]

mapsMenu public property

public GameObject mapsMenu
return GameObject

maxLevel public property

public int maxLevel
return int

mouseController public property

public GameObject mouseController
return GameObject

mouseInfo public property

public GameObject mouseInfo
return GameObject

numLevels public property

public int numLevels
return int

numPlayersMenu public property

public GameObject numPlayersMenu
return GameObject

optionsMenu public property

public GameObject optionsMenu
return GameObject

player1Color public property

public int player1Color
return int

player1Controls public property

public int player1Controls
return int

player1Index public property

public int player1Index
return int

player1Select public property

public GameObject player1Select
return GameObject

playerSelections public property

public GameObject[] playerSelections
return GameObject[]

sPlayerSelections public property

public Sprite[] sPlayerSelections
return Sprite[]

spriteSets public property

public SpriteSet[], spriteSets
return SpriteSet[],

vsMenu public property

public GameObject vsMenu
return GameObject

weaponsMenu public property

public GameObject weaponsMenu
return GameObject