C# Class EnemyGenerator, Unity-AI-framework

Inheritance: MonoBehaviour
Datei anzeigen Open project: MyOwnClone/Unity-AI-framework Class Usage Examples

Public Properties

Property Type Description
enemies List
enemyPrefab UnityEngine.Object
numberToGenerate int
raycastingEnabled bool
startTime float

Public Methods

Method Description
WaypointSystemChangedCallback ( ) : void

Private Methods

Method Description
Generate ( ) : bool
Start ( ) : void
Update ( ) : void

Method Details

WaypointSystemChangedCallback() public method

public WaypointSystemChangedCallback ( ) : void
return void

Property Details

enemies public_oe static_oe property

public static List enemies
return List

enemyPrefab public_oe property

public Object,UnityEngine enemyPrefab
return UnityEngine.Object

numberToGenerate public_oe property

public int numberToGenerate
return int

raycastingEnabled public_oe property

public bool raycastingEnabled
return bool

startTime public_oe static_oe property

public static float startTime
return float