C# Class EnemyGenerator, Unity-AI-framework

Inheritance: MonoBehaviour
Show file Open project: MyOwnClone/Unity-AI-framework Class Usage Examples

Public Properties

Property Type Description
enemies List
enemyPrefab UnityEngine.Object
numberToGenerate int
raycastingEnabled bool
startTime float

Public Methods

Method Description
WaypointSystemChangedCallback ( ) : void

Private Methods

Method Description
Generate ( ) : bool
Start ( ) : void
Update ( ) : void

Method Details

WaypointSystemChangedCallback() public method

public WaypointSystemChangedCallback ( ) : void
return void

Property Details

enemies public static property

public static List enemies
return List

enemyPrefab public property

public Object,UnityEngine enemyPrefab
return UnityEngine.Object

numberToGenerate public property

public int numberToGenerate
return int

raycastingEnabled public property

public bool raycastingEnabled
return bool

startTime public static property

public static float startTime
return float