C# Class tk2dRuntime.TileMap.SpriteChunk

Show file Open project: Collegiennes/Malisse Class Usage Examples

Public Properties

Property Type Description
colliderMesh UnityEngine.Mesh
gameObject UnityEngine.GameObject
mesh UnityEngine.Mesh
meshCollider UnityEngine.MeshCollider
spriteIds int[]

Public Methods

Method Description
DestroyColliderData ( tk2dTileMap tileMap ) : void
DestroyGameData ( tk2dTileMap tileMap ) : void
SpriteChunk ( ) : System.Collections

Method Details

DestroyColliderData() public method

public DestroyColliderData ( tk2dTileMap tileMap ) : void
tileMap tk2dTileMap
return void

DestroyGameData() public method

public DestroyGameData ( tk2dTileMap tileMap ) : void
tileMap tk2dTileMap
return void

SpriteChunk() public method

public SpriteChunk ( ) : System.Collections
return System.Collections

Property Details

colliderMesh public property

public Mesh,UnityEngine colliderMesh
return UnityEngine.Mesh

gameObject public property

public GameObject,UnityEngine gameObject
return UnityEngine.GameObject

mesh public property

public Mesh,UnityEngine mesh
return UnityEngine.Mesh

meshCollider public property

public MeshCollider,UnityEngine meshCollider
return UnityEngine.MeshCollider

spriteIds public property

public int[] spriteIds
return int[]