C# Class VRInteraction.VRIInteractable

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: TomorrowTodayLabs/VRInteraction Class Usage Examples

Public Properties

Property Type Description
AttachedHand VRIHand
CanAttached bool
Rigidbody UnityEngine.Rigidbody

Protected Properties

Property Type Description
Colliders UnityEngine.Collider[]

Public Methods

Method Description
BeginInteraction ( VRIHand hand ) : void
EndInteraction ( ) : void
InteractingUpdate ( VRIHand hand ) : void
UseButtonUp ( ) : void

Protected Methods

Method Description
Awake ( ) : void
DroppedBecauseOfDistance ( ) : void
FixedUpdate ( ) : void
Start ( ) : void
Update ( ) : void

Method Details

Awake() protected method

protected Awake ( ) : void
return void

BeginInteraction() public method

public BeginInteraction ( VRIHand hand ) : void
hand VRIHand
return void

DroppedBecauseOfDistance() protected method

protected DroppedBecauseOfDistance ( ) : void
return void

EndInteraction() public method

public EndInteraction ( ) : void
return void

FixedUpdate() protected method

protected FixedUpdate ( ) : void
return void

InteractingUpdate() public method

public InteractingUpdate ( VRIHand hand ) : void
hand VRIHand
return void

Start() protected method

protected Start ( ) : void
return void

Update() protected method

protected Update ( ) : void
return void

UseButtonUp() public method

public UseButtonUp ( ) : void
return void

Property Details

AttachedHand public property

public VRIHand,VRInteraction AttachedHand
return VRIHand

CanAttached public property

public bool CanAttached
return bool

Colliders protected property

protected Collider[],UnityEngine Colliders
return UnityEngine.Collider[]

Rigidbody public property

public Rigidbody,UnityEngine Rigidbody
return UnityEngine.Rigidbody