C# Class Platformer.Tiles.DoorTile

Inheritance: MoveableTile, IActivatable
Show file Open project: zmthy/play-dead

Public Methods

Method Description
ChangeState ( ) : void
DoorTile ( Sprite sprite, TileCollision collision, float speed ) : System
IsActive ( ) : bool
SetState ( bool active ) : void
Update ( GameTime gameTime ) : void

Private Methods

Method Description
getLeader ( ) : DoorTile

Method Details

ChangeState() public method

public ChangeState ( ) : void
return void

DoorTile() public method

public DoorTile ( Sprite sprite, TileCollision collision, float speed ) : System
sprite Sprite
collision TileCollision
speed float
return System

IsActive() public method

public IsActive ( ) : bool
return bool

SetState() public method

public SetState ( bool active ) : void
active bool
return void

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void