C# (CSharp) Platformer.Tiles Namespace

Classes

Name Description
Activator
DoorTile
Exit
LadderTile
Light
MoveableTile A tile that moves in a given direction. Once the tile collides with a solid object, it reverses its direction. Code inspired from: http://robotfootgames.com/2011/05/movable-platforms/
SlidingTile
Spawner
Switch
Tile Stores the appearance and collision behavior of a tile.
WaterDrain A water drain is a sink that pulls water from an area. Any change of state invoked by the IActivatable interface will always lower the water level.
WaterSource A water source is a tap that pushes water into an area. Any change of state invoked by the IActivatable interface will always raise the water level.