Name |
Description |
Activator |
|
DoorTile |
|
Exit |
|
LadderTile |
|
Light |
|
MoveableTile |
A tile that moves in a given direction. Once the tile collides with a solid object, it reverses its direction. Code inspired from: http://robotfootgames.com/2011/05/movable-platforms/ |
SlidingTile |
|
Spawner |
|
Switch |
|
Tile |
Stores the appearance and collision behavior of a tile. |
WaterDrain |
A water drain is a sink that pulls water from an area. Any change of state invoked by the IActivatable interface will always lower the water level. |
WaterSource |
A water source is a tap that pushes water into an area. Any change of state invoked by the IActivatable interface will always raise the water level. |