Method | Description | |
---|---|---|
SlidingTile ( Sprite sprite, TileCollision collision, Vector2 velocity ) : System | ||
Update ( |
Method | Description | |
---|---|---|
getLeader ( ) : SlidingTile | ||
reverseDirection ( float waitTimeS ) : void |
public SlidingTile ( Sprite sprite, TileCollision collision, Vector2 velocity ) : System | ||
sprite | Sprite | |
collision | TileCollision | |
velocity | Vector2 | |
return | System |
public Update ( |
||
gameTime | ||
return | void |