메소드 | 설명 | |
---|---|---|
SlidingTile ( Sprite sprite, TileCollision collision, Vector2 velocity ) : System | ||
Update ( |
메소드 | 설명 | |
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getLeader ( ) : SlidingTile | ||
reverseDirection ( float waitTimeS ) : void |
public SlidingTile ( Sprite sprite, TileCollision collision, Vector2 velocity ) : System | ||
sprite | Sprite | |
collision | TileCollision | |
velocity | Vector2 | |
리턴 | System |
public Update ( |
||
gameTime | ||
리턴 | void |