Method | Description | |
---|---|---|
ChangeState ( ) : void | ||
DoorTile ( Sprite sprite, TileCollision collision, float speed ) : System | ||
IsActive ( ) : bool | ||
SetState ( bool active ) : void | ||
Update ( |
Method | Description | |
---|---|---|
getLeader ( ) : |
public DoorTile ( Sprite sprite, TileCollision collision, float speed ) : System | ||
sprite | Sprite | |
collision | TileCollision | |
speed | float | |
return | System |
public Update ( |
||
gameTime | ||
return | void |