메소드 | 설명 | |
---|---|---|
ChangeState ( ) : void | ||
DoorTile ( Sprite sprite, TileCollision collision, float speed ) : System | ||
IsActive ( ) : bool | ||
SetState ( bool active ) : void | ||
Update ( |
메소드 | 설명 | |
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getLeader ( ) : |
public DoorTile ( Sprite sprite, TileCollision collision, float speed ) : System | ||
sprite | Sprite | |
collision | TileCollision | |
speed | float | |
리턴 | System |
public Update ( |
||
gameTime | ||
리턴 | void |