C# Class GoogleARCore.Examples.CloudAnchors.MultiplatformMeshSelector

Selects the mesh corresponding to the runtime platform by its name. To use Unity's Networking API, the same prefab will be spawn across all clients. To allow different meshes for different platforms (which might be useful for light estimation for example), this script selects the corresponding mesh for the runtime platform.
Inheritance: MonoBehaviour
Show file Open project: jbyu/arcore_face

Public Methods

Method Description
Start ( ) : void

The Unity Start() method.

Method Details

Start() public method

The Unity Start() method.
public Start ( ) : void
return void