C# Class GoogleARCore.Examples.CloudAnchors.MultiplatformMeshSelector

Selects the mesh corresponding to the runtime platform by its name. To use Unity's Networking API, the same prefab will be spawn across all clients. To allow different meshes for different platforms (which might be useful for light estimation for example), this script selects the corresponding mesh for the runtime platform.
Inheritance: MonoBehaviour
Afficher le fichier Open project: jbyu/arcore_face

Méthodes publiques

Méthode Description
Start ( ) : void

The Unity Start() method.

Method Details

Start() public méthode

The Unity Start() method.
public Start ( ) : void
Résultat void