C# 클래스 GoogleARCore.Examples.CloudAnchors.MultiplatformMeshSelector

Selects the mesh corresponding to the runtime platform by its name. To use Unity's Networking API, the same prefab will be spawn across all clients. To allow different meshes for different platforms (which might be useful for light estimation for example), this script selects the corresponding mesh for the runtime platform.
상속: MonoBehaviour
파일 보기 프로젝트 열기: jbyu/arcore_face

공개 메소드들

메소드 설명
Start ( ) : void

The Unity Start() method.

메소드 상세

Start() 공개 메소드

The Unity Start() method.
public Start ( ) : void
리턴 void