C# Class FSO.Client.GameStartProxy

To avoid dynamically linking monogame from Program.cs (where we have to choose the correct version for the OS), we use this mediator class.
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Public Methods

Method Description
SetPath ( string path ) : void
Start ( bool useDX ) : void

Method Details

SetPath() public method

public SetPath ( string path ) : void
path string
return void

Start() public method

public Start ( bool useDX ) : void
useDX bool
return void