C# Class ccCreateGroup, GGJ2016

Inheritance: MonoBehaviour
Show file Open project: netgrind/GGJ2016 Class Usage Examples

Public Properties

Property Type Description
count int
debug bool
obj GameObject[]
onCreate OnCreate
onRefresh OnRefresh
spawnType SpawnType

Public Methods

Method Description
OnDrawGizmos ( ) : void
applyToAll ( apply, func ) : void
at ( int i ) : GameObject
getNew ( ) : GameObject
length ( ) : int
place ( int i ) : Vector3
refresh ( ) : void

Protected Methods

Method Description
Start ( ) : void
Update ( ) : void

Method Details

OnDrawGizmos() public method

public OnDrawGizmos ( ) : void
return void

Start() protected method

protected Start ( ) : void
return void

Update() protected method

protected Update ( ) : void
return void

applyToAll() public method

public applyToAll ( apply, func ) : void
func apply,
return void

at() public method

public at ( int i ) : GameObject
i int
return GameObject

getNew() public method

public getNew ( ) : GameObject
return GameObject

length() public method

public length ( ) : int
return int

place() public method

public place ( int i ) : Vector3
i int
return Vector3

refresh() public method

public refresh ( ) : void
return void

Property Details

count public property

public int count
return int

debug public property

public bool debug
return bool

obj public property

public GameObject[] obj
return GameObject[]

onCreate public property

public OnCreate onCreate
return OnCreate

onRefresh public property

public OnRefresh onRefresh
return OnRefresh

spawnType public property

public SpawnType spawnType
return SpawnType