C# Class Zzero, Kinect-vs-Autism-project-CSI-2

Inheritance: MonoBehaviour
Show file Open project: mfppvl/Kinect-vs-Autism-project-CSI-2

Public Properties

Property Type Description
PlayerIndex int
boing UnityEngine.AudioClip
isSnapped bool
origin Vector3
pcard PecCard,
snap UnityEngine.AudioClip
source UnityEngine.AudioSource
stillGrabbed bool
stillReleased bool
triggeredObjects List

Public Methods

Method Description
OnTriggerEnter ( Collider other ) : void
Start ( ) : void
Update ( ) : void
playSound ( ) : void

Method Details

OnTriggerEnter() public method

public OnTriggerEnter ( Collider other ) : void
other Collider
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

playSound() public method

public playSound ( ) : void
return void

Property Details

PlayerIndex public property

Kinect playe index, set if the object is grabbed
public int PlayerIndex
return int

boing public property

public AudioClip,UnityEngine boing
return UnityEngine.AudioClip

isSnapped public property

public bool isSnapped
return bool

origin public property

public Vector3 origin
return Vector3

pcard public property

public PecCard, pcard
return PecCard,

snap public property

public AudioClip,UnityEngine snap
return UnityEngine.AudioClip

source public property

public AudioSource,UnityEngine source
return UnityEngine.AudioSource

stillGrabbed public property

public bool stillGrabbed
return bool

stillReleased public property

public bool stillReleased
return bool

triggeredObjects public property

collection of triggered objects
public List triggeredObjects
return List