C# Class TimerPlatform, Adagio

Inheritance: MonoBehaviour
Show file Open project: technicalvgda/Adagio

Public Properties

Property Type Description
platform Transform
playerStanding bool
resetSound UnityEngine.AudioClip
timeSound UnityEngine.AudioClip
timeToReset float
wrongSound UnityEngine.AudioClip

Public Methods

Method Description
Awake ( ) : void
OnCollisionEnter2D ( Collision2D col ) : void
OnCollisionExit2D ( Collision2D col ) : void
OnTriggerExit2D ( Collider2D col ) : void
Start ( ) : void
Update ( ) : void
checkPlayer ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

OnCollisionEnter2D() public method

public OnCollisionEnter2D ( Collision2D col ) : void
col Collision2D
return void

OnCollisionExit2D() public method

public OnCollisionExit2D ( Collision2D col ) : void
col Collision2D
return void

OnTriggerExit2D() public method

public OnTriggerExit2D ( Collider2D col ) : void
col UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

checkPlayer() public method

public checkPlayer ( ) : void
return void

Property Details

platform public property

public Transform platform
return Transform

playerStanding public property

public bool playerStanding
return bool

resetSound public property

public AudioClip,UnityEngine resetSound
return UnityEngine.AudioClip

timeSound public property

public AudioClip,UnityEngine timeSound
return UnityEngine.AudioClip

timeToReset public property

public float timeToReset
return float

wrongSound public property

public AudioClip,UnityEngine wrongSound
return UnityEngine.AudioClip