C# Class NutellaInterface, Wallcology-Simulator

Inheritance: MonoBehaviour
Show file Open project: ltg-uic/Wallcology-Simulator

Public Properties

Property Type Description
Bally GameObject
Dino GameObject
FlappyRing GameObject
FlappyStripe GameObject
Jumpy GameObject
Piston GameObject
Slimy GameObject

Public Methods

Method Description
GetPopulationCount ( int id ) : void
GetPopulationCountDebug ( int id ) : void
KillCritter ( int id ) : void
SpawnCritter ( int id ) : void
Start ( ) : void
Update ( ) : void
pipeCollapse ( int collapse ) : void

Private Methods

Method Description
DebugCritters ( ) : void
DestroyCritter ( Transform waypoints, string tagName, int id ) : void
InitializeSpawnPoints ( ) : void
InstantiateCritter ( Transform waypoints, GameObject critter ) : void
_SetUpPointArrays ( GameObject objects ) : Transform[]
_join ( Transform x, Transform y ) : Transform[]

Method Details

GetPopulationCount() public method

public GetPopulationCount ( int id ) : void
id int
return void

GetPopulationCountDebug() public method

public GetPopulationCountDebug ( int id ) : void
id int
return void

KillCritter() public method

public KillCritter ( int id ) : void
id int
return void

SpawnCritter() public method

public SpawnCritter ( int id ) : void
id int
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

pipeCollapse() public method

public pipeCollapse ( int collapse ) : void
collapse int
return void

Property Details

Bally public property

public GameObject Bally
return GameObject

Dino public property

public GameObject Dino
return GameObject

FlappyRing public property

public GameObject FlappyRing
return GameObject

FlappyStripe public property

public GameObject FlappyStripe
return GameObject

Jumpy public property

public GameObject Jumpy
return GameObject

Piston public property

public GameObject Piston
return GameObject

Slimy public property

public GameObject Slimy
return GameObject