C# Class AutoType, Remy-The-Flossopher

Inheritance: MonoBehaviour
Show file Open project: ajman1101/Remy-The-Flossopher Class Usage Examples

Public Properties

Property Type Description
Twine TwineImporter1,
canClick bool
choice bool
choicesLinksList List
choicesList List
comcast SpriteRenderer
comcastAudio UnityEngine.AudioSource
comcastSources UnityEngine.AudioSource[]
contentList List
explosion SpriteRenderer
hasClicked bool
isMultiSpeaker bool
judge SpriteRenderer
judgeAudio UnityEngine.AudioSource
judgeSources UnityEngine.AudioSource[]
letterPause float
mouse SpriteRenderer
musicAudio UnityEngine.AudioSource
remy SpriteRenderer
remyAudio UnityEngine.AudioSource
remySources UnityEngine.AudioSource[]
skin GUIStyle
speakersList List

Public Methods

Method Description
OnGUI ( ) : void
Start ( ) : void
TypeText ( ) : void
Update ( ) : void

Private Methods

Method Description
createMessage ( ) : IEnumerator
waitForClick ( ) : IEnumerator

Method Details

OnGUI() public method

public OnGUI ( ) : void
return void

Start() public method

public Start ( ) : void
return void

TypeText() public method

public TypeText ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

Twine public property

public TwineImporter1, Twine
return TwineImporter1,

canClick public property

public bool canClick
return bool

choice public property

public bool choice
return bool

choicesLinksList public property

public List choicesLinksList
return List

choicesList public property

public List choicesList
return List

comcast public property

public SpriteRenderer comcast
return SpriteRenderer

comcastAudio public property

public AudioSource,UnityEngine comcastAudio
return UnityEngine.AudioSource

comcastSources public property

public AudioSource[],UnityEngine comcastSources
return UnityEngine.AudioSource[]

contentList public property

public List contentList
return List

explosion public property

public SpriteRenderer explosion
return SpriteRenderer

hasClicked public property

public bool hasClicked
return bool

isMultiSpeaker public property

public bool isMultiSpeaker
return bool

judge public property

public SpriteRenderer judge
return SpriteRenderer

judgeAudio public property

public AudioSource,UnityEngine judgeAudio
return UnityEngine.AudioSource

judgeSources public property

public AudioSource[],UnityEngine judgeSources
return UnityEngine.AudioSource[]

letterPause public property

public float letterPause
return float

mouse public property

public SpriteRenderer mouse
return SpriteRenderer

musicAudio public property

public AudioSource,UnityEngine musicAudio
return UnityEngine.AudioSource

remy public property

public SpriteRenderer remy
return SpriteRenderer

remyAudio public property

public AudioSource,UnityEngine remyAudio
return UnityEngine.AudioSource

remySources public property

public AudioSource[],UnityEngine remySources
return UnityEngine.AudioSource[]

skin public property

public GUIStyle skin
return GUIStyle

speakersList public property

public List speakersList
return List