Method | Description | |
---|---|---|
BlockThrough ( Block block ) : bool | ||
CanFloat ( Block block ) : bool | ||
CanSquash ( Block block ) : bool | ||
Load ( ) : void | ||
LoadOtherSettings ( System.Xml.Linq.XElement el, |
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LoadSettings ( System.Xml.Linq.XElement el, |
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PlayerPlacingPhysics ( object sender, |
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SaveOtherSettings ( |
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SaveOtherSettings ( string rootName, |
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SaveSettings ( |
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SaveSettings ( string rootName, |
public static BlockThrough ( Block block ) : bool | ||
block | Block | |
return | bool |
public static CanFloat ( Block block ) : bool | ||
block | Block | |
return | bool |
public static CanSquash ( Block block ) : bool | ||
block | Block | |
return | bool |
public static LoadOtherSettings ( System.Xml.Linq.XElement el, |
||
el | System.Xml.Linq.XElement | |
world | ||
return | void |
public static LoadSettings ( System.Xml.Linq.XElement el, |
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el | System.Xml.Linq.XElement | |
world | ||
return | void |
public static PlayerPlacingPhysics ( object sender, |
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sender | object | |
e | ||
return | void |
public static SaveOtherSettings ( |
||
world | ||
return | System.Xml.Linq.XElement |
public static SaveOtherSettings ( string rootName, |
||
rootName | string | |
world | ||
return | System.Xml.Linq.XElement |
public static SaveSettings ( |
||
world | ||
return | System.Xml.Linq.XElement |
public static SaveSettings ( string rootName, |
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rootName | string | |
world | ||
return | System.Xml.Linq.XElement |