메소드 | 설명 | |
---|---|---|
BlockThrough ( Block block ) : bool | ||
CanFloat ( Block block ) : bool | ||
CanSquash ( Block block ) : bool | ||
Load ( ) : void | ||
LoadOtherSettings ( System.Xml.Linq.XElement el, |
||
LoadSettings ( System.Xml.Linq.XElement el, |
||
PlayerPlacingPhysics ( object sender, |
||
SaveOtherSettings ( |
||
SaveOtherSettings ( string rootName, |
||
SaveSettings ( |
||
SaveSettings ( string rootName, |
public static LoadOtherSettings ( System.Xml.Linq.XElement el, |
||
el | System.Xml.Linq.XElement | |
world | ||
리턴 | void |
public static LoadSettings ( System.Xml.Linq.XElement el, |
||
el | System.Xml.Linq.XElement | |
world | ||
리턴 | void |
public static PlayerPlacingPhysics ( object sender, |
||
sender | object | |
e | ||
리턴 | void |
public static SaveOtherSettings ( |
||
world | ||
리턴 | System.Xml.Linq.XElement |
public static SaveOtherSettings ( string rootName, |
||
rootName | string | |
world | ||
리턴 | System.Xml.Linq.XElement |
public static SaveSettings ( |
||
world | ||
리턴 | System.Xml.Linq.XElement |
public static SaveSettings ( string rootName, |
||
rootName | string | |
world | ||
리턴 | System.Xml.Linq.XElement |