C# 클래스 fCraft.Physics

░░░▄▄▄▄▀▀▀▀▀▀▀▀▄▄▄▄▄▄ ░░░░█░░░░▒▒▒▒▒▒▒▒▒▒▒▒░░▀▀▄ ░░░█░░░▒▒▒▒▒▒░░░░░░░░▒▒▒░░█ ░░█░░░░░░▄██▀▄▄░░░░░▄▄▄░░░█ ░▀▒▄▄▄▒░█▀▀▀▀▄▄█░░░██▄▄█░░░█ █▒█▒▄░▀▄▄▄▀░░░░░░░░█░░░▒▒▒▒▒█ █▒█░█▀▄▄░░░░░█▀░░░░▀▄░░▄▀▀▀▄▒█ ░█▀▄░█▄░█▀▄▄░▀░▀▀░▄▄▀░░░░█░░█ ░░█░░▀▄▀█▄▄░█▀▀▀▄▄▄▄▀▀█▀██░█ ░░░█░░██░░▀█▄▄▄█▄▄█▄████░█ ░░░░█░░░▀▀▄░█░░░█░███████░█ ░░░░░▀▄░░░▀▀▄▄▄█▄█▄█▄█▄▀░░█ ░░░░░░░▀▄▄░▒▒▒▒░░░░░░░░░░█ ░░░░░░░░░░▀▀▄▄░▒▒▒▒▒▒▒▒▒▒░█ ░░░░░░░░░░░░░░▀▄▄▄▄▄░░░░░█ Trollphysics, incoming? Admit it, you just laughed.
파일 보기 프로젝트 열기: GlennMR/800craft

공개 메소드들

메소드 설명
BlockThrough ( Block block ) : bool
CanFloat ( Block block ) : bool
CanSquash ( Block block ) : bool
Load ( ) : void
LoadOtherSettings ( System.Xml.Linq.XElement el, World world ) : void
LoadSettings ( System.Xml.Linq.XElement el, World world ) : void
PlayerPlacingPhysics ( object sender, PlayerPlacingBlockEventArgs e ) : void
SaveOtherSettings ( World world ) : System.Xml.Linq.XElement
SaveOtherSettings ( string rootName, World world ) : System.Xml.Linq.XElement
SaveSettings ( World world ) : System.Xml.Linq.XElement
SaveSettings ( string rootName, World world ) : System.Xml.Linq.XElement

메소드 상세

BlockThrough() 공개 정적인 메소드

public static BlockThrough ( Block block ) : bool
block Block
리턴 bool

CanFloat() 공개 정적인 메소드

public static CanFloat ( Block block ) : bool
block Block
리턴 bool

CanSquash() 공개 정적인 메소드

public static CanSquash ( Block block ) : bool
block Block
리턴 bool

Load() 공개 정적인 메소드

public static Load ( ) : void
리턴 void

LoadOtherSettings() 공개 정적인 메소드

public static LoadOtherSettings ( System.Xml.Linq.XElement el, World world ) : void
el System.Xml.Linq.XElement
world World
리턴 void

LoadSettings() 공개 정적인 메소드

public static LoadSettings ( System.Xml.Linq.XElement el, World world ) : void
el System.Xml.Linq.XElement
world World
리턴 void

PlayerPlacingPhysics() 공개 정적인 메소드

public static PlayerPlacingPhysics ( object sender, PlayerPlacingBlockEventArgs e ) : void
sender object
e fCraft.Events.PlayerPlacingBlockEventArgs
리턴 void

SaveOtherSettings() 공개 정적인 메소드

public static SaveOtherSettings ( World world ) : System.Xml.Linq.XElement
world World
리턴 System.Xml.Linq.XElement

SaveOtherSettings() 공개 정적인 메소드

public static SaveOtherSettings ( string rootName, World world ) : System.Xml.Linq.XElement
rootName string
world World
리턴 System.Xml.Linq.XElement

SaveSettings() 공개 정적인 메소드

public static SaveSettings ( World world ) : System.Xml.Linq.XElement
world World
리턴 System.Xml.Linq.XElement

SaveSettings() 공개 정적인 메소드

public static SaveSettings ( string rootName, World world ) : System.Xml.Linq.XElement
rootName string
world World
리턴 System.Xml.Linq.XElement